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Hi I have a question. How exactly do Woohoo and TFB interactions work in terms of menstrual cycle? I couldn't really find the difference between them in the description. Is the TFB interaction even changed by this mod and if so how in comparison to the woohoo interaction? I'm still testing some things with this mod and apparently a Sim with a 0% chance of getting pregnant (was on period) couldn't even make a pregnancy test after a woohoo while a TFB interaction resulted in a pregnancy.

Hey! By default, there are no TFB interactions, as WooHoo is merged with them, but assuming you kept them separate with a setting, WooHoo is just that, it doesn't cause pregnancy. In that situation, only TFB can cause pregnancy, but with a 0% chance it should have not happened so that's a mystery for now.

Of course, I have to mention, that other mods that alter pregnancy could have an effect, but I am not aware of any that do. At least not yet.

In any case, if this an issue, thank you for mentioning it, I will test things over again to be sure everything is in order. That's the best I can do in this situation.

I know there are no TFB interactions by default. I enabled them in my game (guess I should've mentioned that). I rewrite my question. Does the menstrual cycle have any effect on the TFB interaction? And does enabling the TFB interaction cause anything else? I'm asking cause in game it says "enabling will make the regular TFB and Woohoo" or something like that when enabling TFB, so I'm not sure how it works with the Menstrual Cycle. But yes, I had 2 Sims TFB when one Sim was on her period with a 0% pregnancy chance and got pregnant. The woohoo part seems to be working though

The ability to keep WooHoo and TFB separate is if you care to have the base game mechanics untouched. WooHoo is just for fun, and if that's what you want, that's what you get. Otherwise, both are merged, giving birth control a little more purpose.

As for the 0% pregnancy, I've ran a few tests and ended up releasing the v2 version. It doesn't actually address anything in this regard though, as pregnancy chances were working as intended.

It's hard to say anything more, I didn't see what you did in your game to have a suspicion of anything. Menstrual Cycle chances change from day to day, as the cycle progresses, but I have to assume you know that and you know that the pregnancy chance could increase.

If you have anything more to say about this, perhaps you did more tests and you found out something or it's related to some external element, please let me know.

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Okay good. Now that makes sense.  In the Birth Control setting of the feature list it says that its compatible with Lumpinous Woohoo Wellness mod.  My question now is does WonderfulWhims Birth Control work if you use the Pregnancy and Birth Control system of Lumpinous mod or do you mean by compatible that there just aren't any technical conflicts? Also in the Birth Control feauture tab it says:

  • Fully compatible and functioning with WooHoo and Try for Baby interactions

If the Woohoo and TFB being seperates is enabled you said that it work with base game mechanics. Does that mean that the chances of pregnancy are the default ones by Maxis? So how exactly would Birth Control work or affect the Woohoo and TFB interaction if enabled? 

Lumpinou's birth control does work with WonderfulWhims, although there are reports of it being spotty.

There is no "default maxis" pregnancy chances. Once you install WonderfulWhims, pregnancy occurrences are fully operated by it. Separating interactions has no effect on that.

Hey turbo!!! Thank you so much for this! I've wanted the attraction system by itself for ages. Quick question - is there a way to disable the Sim Menu for this mod? That was a big issue I had with WW because I didn't want my young family playing my game to see the menu. It won't be a big deal for this mod itself but I'd love to see that functionality if it's not there already!

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Hey! How do you imagine that working? You need to click on Sims to access settings and give Sims special traits. There's nothing wrong with the "Wonderful" button to have a need to hide it, right?

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If you could provide a command cheat like MCCC to access settings as well, (mc_settings), OR force the menu to be part of the Debug menu instead of the standard Sim menu (requiring users to shift-click to see it) or an option to change the menu to that Debug menu, it would be one less 'settings' menu clogging up the pie menu when I click another sim to talk to them! This mod currently adds two pie menu options, and MCCC adds one, but if I can turn them all off I have an uncluttered sim menu and don't have to click through extra menus to get to interactions. I hope this makes sense!

Edit: I don't use SOL or Sacrificial mods but I imagine those users would appreciate this too, as there's so many menus already! If they don't provide new interactions then they don't necessarily need to be front and centre.

Hey turbo, not sure if you saw my reply. This mod currently adds two pie menu options, and MCCC adds one, but if I can turn them all off I have an uncluttered sim menu and don't have to click through extra menus to get to interactions. I don't use SOL or Sacrificial mods but I imagine those users would appreciate this too, as there's so many menus already! If they don't provide new interactions then they don't necessarily need to be front and centre.

Yes, I've seen it. I received this kind of request before once, could have been you too actually. As far as it goes, this is not something I see as a problem at all. Organization of the pie menu is important to me, but I'm not going to put extra effort for this purpose. I'm simply using what the game offers and intends to do, and does it itself with updates and expansions.

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